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МАКЕДОНСКИ СТРИП ФОРУМ - View topic - 3De Mide
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3De Mide 
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Магус Регуларус

Joined: 20 May 2009, 00:57
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...prodolzeno od

Moze ovde da postirame tutorijali i sl.... za bilo koj 3d softver....ako gi rasclenime kje go okupirame forumot :)

...Zbrushot e odlicen softver ali negovata prvenstvena namena e digitalno skulpturiranje, ima programot mnogu aspekti ali produkciski se koristi za detaliziranje na karakteri - creatures ili nekoi 3d objekti kako stubovi i sl...neshto shto bara da e detalno a 3d vo kadar... i na kraj teksturiranje.
Mislam deka vekje nema studio koe ne upotrebilo Zbrush plus sekoj creature na film poslednive godini e odraboten so nego.
Kaj nas eden od najdobrite majstori na temava e Marko Culev a bashka ni e clen ovde na forumov tako da bujrum neka educira i ovde :) ;)

Bi napomenal samo deka produkciski procesot e sleden:se pravi osnoven low-poly 3d model najcesto vo drug 3d softver, mu se definiraat uv-a pa toa se importira vo Zbrush i se skulpturira vo detalji. Na kraj ne se exportira model tuku displacement mapa i normal mapa ( kojekoj ima postirano linkovi za dvete ) i istava se zdava vo prvata 3d aplikacija na low-poly modelot and hit render :) Fintava e shto hi-poly 3d objekti se skoro neupotreblivi i nevozmozni za animiranje, pa se raboti so low to middle poly a na render se ima odlicen detalen zbrush rezultat.

Primer vo max
Image
Image


Za matte sepak profi alatkata e photoshop, dodeka teoretski ne samo zbrush tuku bilo koj image editing softver bi mozel da se upotrebi.

E sega za ucenje ubavo e covek da klikne od se po neshto i da si go najde interesot pa da prodolzi samo vo edna nasoka....eve do dve :)

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09 Feb 2010, 01:07
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Last edited by kojekoj on 25 May 2011, 14:59, edited 1 time in total.



09 Feb 2010, 08:16
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Магус Регуларус
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Ја покрај текстурите не разбирам уште една работа во Zbrush.Како да спојам повеќе предмети во еден т.е да работам со повеќе лејери или објекти.
(Пример имам глава и сеа сакам да и клам очи т.е две топки)
Малце помош околу ова? Фала :)


09 Feb 2010, 11:32
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Last edited by kojekoj on 25 May 2011, 14:59, edited 1 time in total.



09 Feb 2010, 23:51
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Суперхерој Под Стечај
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Super se ste doobjasnile i sve,bravo za topikov, samo me interesira,mora li pred da se exportira vo zbrush,modelot da bide so sreden UW? Zosho toa e nenormalen pain in the ass za sreduvanje :/,posebno na kompliciran model.
Probav da napraam textura i normal bump mapa, odprilika ispadna ok,ama se pojavija kao isekotini,ko izmeshani poligoni u mapata i slicno.Koristev Planar mapiranje direktno od zbrush.
MORA li da se srede UWto pred da se exportira vo Zbrush?


10 Feb 2010, 00:26
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Магус Регуларус

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Ja bi rekol da, mora da si gi sredish prvo uv-ata na bazicniot low objekt vo max ( od vray-ot zman deka e max :) ) za da posle si exportirash samo normal ili displacement mapa od zbrushot. Vo tvojot sluvaj ti treba i modelot od zbrush pak nazad vo max poshto tamu si editiral uv-a.
Liniite ti se pojavuvaat poshto ti se mnogu rascleneti poligonite vo uv-to. Planarnoto mapiranje gi secka random i gi rasfrla na povrshinata najprosto kazano ( mislam deka e do toa :) ).
E sega sekoj objekt moze da se sredi kolku i da e kompliciran. Mene Pelt Mapping-ot vo max mi spasuva mnogu zivot. Dovolno mi beshe da go izgledam ova....

Probaj go naredniot pat koga kje ti pritreba uv .... ova e bash razvieno za kompleksni organski formi...pa duri i po hipoly mozesh so ova...

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10 Feb 2010, 01:42
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prodolzeno od

...Muabetov za teren i zbrush ne nosi do ushte eden revolucioneren sofver - Vue
Dodeka Zbrush se koristi za digitalno skupturiranje, Vue se koristi pred se za generiranje pejzazi. Raboti so ogromen broj na poligoni pa taka e vozmozno da se poshumuvaat ogormni prostranstva.

Za matte ova e izmislen program, a vo produkcija najcesto se koristi za generiranje na eko sistemi i atmosferi.
Sepak i ovde krajniot rezultat mora da se iskoregira, primer karpive i oblacite se mnogu genericki pa i ovde PS cepkanje e neminovnost.

Ubav primer se panoramite od posledniot Indiana Jones....

Image

Image

Image

Piratite od karibite

Image

Image

Image


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10 Feb 2010, 05:04
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vue 8


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10 Feb 2010, 05:36
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Last edited by kojekoj on 25 May 2011, 15:00, edited 1 time in total.



10 Feb 2010, 06:39
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Last edited by kojekoj on 25 May 2011, 15:00, edited 1 time in total.



10 Feb 2010, 08:20
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11 Feb 2010, 06:30
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